<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5658819</id><updated>2012-02-23T17:15:11.863+10:00</updated><category term='excitement'/><category term='expire'/><category term='fuckwit'/><category term='sasuage'/><category term='hippo'/><category term='nen'/><category term='on the fly'/><category term='mysql'/><category term='BtH sinister'/><category term='afterbirth'/><category term='no pants'/><category term='nwn'/><category term='evil curse'/><category term='glory hole'/><category term='loot'/><category term='nerd'/><category term='retarded'/><category term='rocks'/><category term='neverwinter nights'/><category term='turn to shit'/><category term='fucked GUI'/><category term='expansion'/><category term='dead'/><category term='rpg'/><category term='Shit GUI'/><category term='Broken Game'/><category term='nwn2'/><category term='server'/><category term='fucked'/><category term='warm fuzzy'/><title type='text'>Neverwinter Ratgutz</title><subtitle type='html'>A torrid tale of a Gnome, in some far off land who has a way of being unusual...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.ratgutz.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5658819.post-1182207655085827776</id><published>2009-03-24T21:18:00.000+10:00</published><updated>2009-03-24T21:18:29.960+10:00</updated><title type='text'>Death and Dying</title><summary type='text'>I think i have it sorted, of course no testing yet because its a pain to test every 3 lines of code, so i will do that after re-spawn is done.

I am going to trial a no re-spawn until party wipe.  this will assist in RP and possibly saving the characters a life shard, if i can script the heal skill to revive people under -10 HP.  i cant see why not.

Respawn will take the character to the </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/1182207655085827776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/1182207655085827776'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2009_03_01_archive.html#1182207655085827776' title='Death and Dying'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-5242348349878914642</id><published>2009-03-15T21:09:00.000+10:00</published><updated>2009-03-15T21:09:03.154+10:00</updated><title type='text'>Finishing Touches</title><summary type='text'>not on myself either.

Before I start the death system, I am making sure that all the basic character tracking is working.  Otherwise I will probably forget it.

Then onto
* death

Followed by
* Resting
* Leveling
* XP System
* Basic Spawns
* Loot

then we go alpha!!!</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5242348349878914642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5242348349878914642'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2009_03_01_archive.html#5242348349878914642' title='Finishing Touches'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-5996152224824381532</id><published>2009-03-10T21:34:00.000+10:00</published><updated>2009-03-10T21:34:19.720+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rocks'/><category scheme='http://www.blogger.com/atom/ns#' term='mysql'/><category scheme='http://www.blogger.com/atom/ns#' term='nwn2'/><title type='text'>Stage one done!!!</title><summary type='text'>Yes, its a little behind schedule.  But it is done.

The server now knows who you are and where you should be standing when you log in.

I completly re-wrote all the code that stores the character details and modified the code that stores the character location.

Most of the work is done in the MySQL database as opposed to the nwn server.

It should all run faster, and it is much easier to read.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5996152224824381532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5996152224824381532'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2009_03_01_archive.html#5996152224824381532' title='Stage one done!!!'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-1204026033404278029</id><published>2009-01-31T23:14:00.008+10:00</published><updated>2009-01-31T23:18:31.996+10:00</updated><title type='text'>Almost there...</title><summary type='text'>I have not has as much time as I would like to work on the module.  Either too fucking hot, or other shit to do.

But I made some great progress today.  All of the scripts are now working, I just need to tweak the database to track everything properly.

Should get it up and running in this order:
- Player/Character identification
- Character persistence logging( HP, Gold, Etc)
- Location logging
</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/1204026033404278029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/1204026033404278029'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2009_01_01_archive.html#1204026033404278029' title='Almost there...'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-2451540572113992703</id><published>2009-01-05T21:26:00.000+10:00</published><updated>2009-01-05T21:30:22.738+10:00</updated><title type='text'>It begins!</title><summary type='text'>I have merged NWNX4 and DMFI for NWN 2.  I also found all my old scripts fro the previous build of the module, this will help speed things up, but they will need a bit of modification to suit the new database schema.

I do not want to go back to the way I had intended on setting up the database, as I think I can do a much better job using some proper database design.  It will enable it to be </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/2451540572113992703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/2451540572113992703'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2009_01_01_archive.html#2451540572113992703' title='It begins!'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-3041878317844806835</id><published>2008-10-26T13:25:00.001+10:00</published><updated>2008-10-26T13:30:24.887+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fucked GUI'/><category scheme='http://www.blogger.com/atom/ns#' term='Shit GUI'/><category scheme='http://www.blogger.com/atom/ns#' term='fucked'/><title type='text'>Despite the fact…</title><summary type='text'>We all discovered, that the interface of NW2 was more fucked that of Windows Vista and any other virus we had ever used, the game was allot of fun.  We are now about 8 weeks into the campaign and having a blast.

On another note, I have finished tormenting myself with study and I have a lot more free time.  So I have started planning the core module for the other guys to add all their great maps </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/3041878317844806835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/3041878317844806835'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#3041878317844806835' title='Despite the fact…'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-7746081178686194820</id><published>2008-10-26T13:15:00.001+10:00</published><updated>2008-10-26T13:24:54.905+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='server'/><category scheme='http://www.blogger.com/atom/ns#' term='expansion'/><category scheme='http://www.blogger.com/atom/ns#' term='dead'/><category scheme='http://www.blogger.com/atom/ns#' term='excitement'/><category scheme='http://www.blogger.com/atom/ns#' term='no pants'/><title type='text'>An expansion, and not in my pants!</title><summary type='text'>They did not fix anything we needed, no surprise really.  So it was not a great disappointment, and expected one though.

Well, life was still plodding along.  We were deep into our non NWN activities, those pants won’t not ware themselves you know, and time flew by.  Slimer kept on plodding away with maps and so on, we all chatted on Skype Chat about random junk, not at all NWN related.

Then </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/7746081178686194820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/7746081178686194820'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#7746081178686194820' title='An expansion, and not in my pants!'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-8475875856840589872</id><published>2008-10-26T13:13:00.000+10:00</published><updated>2008-10-26T13:14:51.735+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Broken Game'/><category scheme='http://www.blogger.com/atom/ns#' term='nwn2'/><category scheme='http://www.blogger.com/atom/ns#' term='retarded'/><category scheme='http://www.blogger.com/atom/ns#' term='neverwinter nights'/><category scheme='http://www.blogger.com/atom/ns#' term='nwn'/><category scheme='http://www.blogger.com/atom/ns#' term='no pants'/><title type='text'>It’s here and it’s a ...</title><summary type='text'>Broken game.  

We all know now that Bugsidian just can’t do a good job with NWN2, but at the time we were all hoping the all those problems we had with NWN would be gone, because there were years of playtesting on NWN.

Despite all the problems, we all got cracking and were busily playing the game and building areas and scripting etc.  But it was like someone forgot to tie off the excitement </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/8475875856840589872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/8475875856840589872'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#8475875856840589872' title='It’s here and it’s a ...'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-3083164551557447121</id><published>2008-10-26T12:53:00.001+10:00</published><updated>2008-10-26T13:06:16.738+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dead'/><category scheme='http://www.blogger.com/atom/ns#' term='afterbirth'/><category scheme='http://www.blogger.com/atom/ns#' term='hippo'/><category scheme='http://www.blogger.com/atom/ns#' term='expire'/><title type='text'>Domains of Dread Expires</title><summary type='text'>More correctly, Domains of Dread was the afterbirth of Chronicles of Torn.  Like an abortion from a dying pregnant cow or something similar.  As far as a RPG setting, there were no happy, peaceful or nice aspects to it at all, but that is what we were aiming for. 

Congratulations go to the players of this world, because most of them were able to deal with most of what the DM’s and players threw </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/3083164551557447121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/3083164551557447121'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#3083164551557447121' title='Domains of Dread Expires'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-5969076616040907121</id><published>2008-10-22T20:59:00.004+10:00</published><updated>2008-10-22T21:08:45.455+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warm fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='evil curse'/><category scheme='http://www.blogger.com/atom/ns#' term='BtH sinister'/><category scheme='http://www.blogger.com/atom/ns#' term='turn to shit'/><title type='text'>A success draws to an end.</title><summary type='text'>After a few months, probably close to 18 months if my alcohol diluted brain serves me right, the players had destroyed the evil empire and removed the curse,( no there was no darth vader) and set about fixing up the world to make it a nice warm and happy place.Well that's when the whole server turned to shit.  What we did not realise is the majority of the players were mob of hopeless fucks that </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5969076616040907121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/5969076616040907121'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#5969076616040907121' title='A success draws to an end.'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-6011042602222202768</id><published>2008-10-22T20:48:00.003+10:00</published><updated>2008-10-22T20:57:41.591+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='on the fly'/><category scheme='http://www.blogger.com/atom/ns#' term='neverwinter nights'/><category scheme='http://www.blogger.com/atom/ns#' term='nwn'/><category scheme='http://www.blogger.com/atom/ns#' term='glory hole'/><title type='text'>Chronicles of Torn was born!</title><summary type='text'>Peter and I talked about a setting for this persistent world we would call out own.I said I liked harsh snow environments, and the thought of having a small village tucked in the mountains seemed like a good idea.  It certainly was better than most shit hole servers I had been on.We decided on rule set to discourage power gaming, and encourage role-playing.  They all seemed like a good idea at </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/6011042602222202768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/6011042602222202768'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#6011042602222202768' title='Chronicles of Torn was born!'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-2860748470627080878</id><published>2008-10-22T20:36:00.004+10:00</published><updated>2008-10-22T20:50:55.016+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='nen'/><category scheme='http://www.blogger.com/atom/ns#' term='sasuage'/><category scheme='http://www.blogger.com/atom/ns#' term='neverwinter nights'/><category scheme='http://www.blogger.com/atom/ns#' term='loot'/><category scheme='http://www.blogger.com/atom/ns#' term='nerd'/><title type='text'>Neversleeping Nights - part 2</title><summary type='text'>neversleeping for sure...I scoured NWN vault for scripts and persistence packages.  I found a handful of well written tools.1. NWN-FF (mySQL Persistance system)2. Xanas Spawn System3. CEP - If I have to explain what this is, you should probably stop reading.  Its going to get more complicated.I also discovered that, for the most part NWN nerds could not write decent scripts for anything, except </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/2860748470627080878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/2860748470627080878'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#2860748470627080878' title='Neversleeping Nights - part 2'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5658819.post-8690922928577407483</id><published>2008-10-21T22:04:00.003+10:00</published><updated>2008-10-21T22:34:04.041+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='fuckwit'/><category scheme='http://www.blogger.com/atom/ns#' term='neverwinter nights'/><category scheme='http://www.blogger.com/atom/ns#' term='nwn'/><title type='text'>My Joyrney into NeverSleeping Nights - Part 1</title><summary type='text'>I thought I would blog my NWN adventures, since a few of my NWN friends have done so.I started playing Neverwinter Nights in 2004.  I bought the game and both expansions because I wanted to play one of these fantasy games my brother had been talking about all the time over the internet, and since I was too tight to pay to play Everquest and the like, NWN was the next best thing.Well I found a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/8690922928577407483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5658819/posts/default/8690922928577407483'/><link rel='alternate' type='text/html' href='http://www.ratgutz.com/2008_10_01_archive.html#8690922928577407483' title='My Joyrney into NeverSleeping Nights - Part 1'/><author><name>ratgutz</name><uri>http://www.blogger.com/profile/05575559126851656835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
